Refactor to use view state
This commit is contained in:
142
src/app.rs
142
src/app.rs
@@ -1,30 +1,17 @@
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use std::any::Any;
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use crate::event::{AppEvent, EventHandler};
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use ratatui::widgets::{Block, Borders, Paragraph, StatefulWidget};
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use ratatui::{DefaultTerminal, Frame};
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use std::time::Duration;
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use color_eyre::Result;
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use crossterm::event::{KeyCode, KeyEvent, KeyEventKind};
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use crossterm::event::KeyCode::Char;
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use crossterm::event::{Event, KeyEvent};
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use crossterm::event::Event as CrosstermEvent;
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use diesel::{Connection, SqliteConnection};
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use ratatui::buffer::Buffer;
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use ratatui::layout::{Constraint, Direction, Layout, Rect};
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use ratatui::prelude::{Widget};
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use ratatui::style::{Color, Style};
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use ratatui::text::{Line, Span, Text};
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use crate::config::types::ApplicationConfig;
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use crate::constants::{APP_CONFIG_DIR, APP_CONIFG_FILE_PATH, APP_DATA_DIR};
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use crate::widgets::popups::folder::AddFolderPopup;
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enum AppStatus {
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Running,
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Exiting,
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Input
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}
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use crate::widgets::views::{View};
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use crate::widgets::views::main_view::MainView;
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pub(crate) struct App {
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status: AppStatus,
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events: EventHandler,
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db_connection: SqliteConnection,
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app_config: ApplicationConfig,
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@@ -32,7 +19,7 @@ pub(crate) struct App {
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}
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struct AppState {
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popup: Option<Box<dyn Any>>,
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view: Option<Box<dyn Any>>,
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}
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impl App {
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@@ -42,9 +29,8 @@ impl App {
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else { ApplicationConfig::new() };
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Self::initialize_folders();
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let db_conn = Self::establish_db_connection(app_conf.clone());
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let state = AppState { popup: None };
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let state = AppState { view: Some(Box::new(MainView::new(&app_conf))) };
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Self {
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status: AppStatus::Running,
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events: EventHandler::new(Duration::from_millis(app_conf.basic_config.tick_rate)),
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db_connection: db_conn,
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app_config: app_conf,
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@@ -72,118 +58,48 @@ impl App {
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terminal.draw(|frame| self.draw(frame))?;
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let event = self.events.next().await?;
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self.update(event)?;
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if matches!(self.status, AppStatus::Exiting) {
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if let Some(view) = self.state.view.as_mut() &&
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let Some(main_view) = view.downcast_ref::<MainView>() &&
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!main_view.is_running() {
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break Ok(())
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}
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}
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}
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fn update(&mut self, event: AppEvent) -> Result<()> {
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if matches!(self.status, AppStatus::Input) && let AppEvent::Raw(raw) = &event &&
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let Some(boxed) = &mut self.state.popup && let Some(popup) = boxed.downcast_mut::<AddFolderPopup>() {
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popup.textarea.handle_input(raw)?;
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}
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if let AppEvent::Raw(cross_event) = event &&
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let CrosstermEvent::Key(key) = cross_event{
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self.handle_key_event(&key)?;
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if let AppEvent::Raw(cross_event) = event {
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self.handle_event(&cross_event)?;
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if let CrosstermEvent::Key(key) = cross_event {
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self.handle_key_event(&key)?;
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}
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}
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Ok(())
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}
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fn handle_key_event(&mut self, key: &KeyEvent) -> Result<()> {
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if matches!(self.status, AppStatus::Input) && matches!(key.code, KeyCode::Esc) {
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self.status = AppStatus::Running;
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if let Some(any) = self.state.view .as_mut() {
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if let Some(main_view) = any.downcast_mut::<MainView>() {
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main_view.handle_key_input(key)?;
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}
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}
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if matches!(key.kind, KeyEventKind::Press) && !matches!(self.status, AppStatus::Input) {
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match key.code {
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Char('q') => self.quit()?,
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Char('a') => self.folder_popup(),
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_ => {}
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Ok(())
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}
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fn handle_event(&mut self, key: &Event) -> Result<()> {
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if let Some(any) = self.state.view.as_mut() {
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if let Some(main_view) = any.downcast_mut::<MainView>() {
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main_view.handle_input(key)?;
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}
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}
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Ok(())
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}
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fn draw(&mut self, frame: &mut Frame) {
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frame.render_widget(self, frame.area())
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}
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}
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impl Widget for &mut App {
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fn render(self, area: Rect, buf: &mut Buffer)
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where Self: Sized
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{
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let chunks = Layout::default()
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.direction(Direction::Vertical)
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.constraints([
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Constraint::Length(1),
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Constraint::Min(1),
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Constraint::Length(1),
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])
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.split(area);
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self.render_header(chunks[0], buf);
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self.render_game_list(chunks[1], buf);
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self.render_footer(chunks[2], buf);
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if let Some(boxed) = &mut self.state.popup && let Some(popup) = boxed.downcast_mut::<AddFolderPopup>() {
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popup.clone().render(area, buf, popup);
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if let Some(view) = self.state.view.as_mut() {
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if let Some(main_view) = view.downcast_mut::<MainView>() {
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frame.render_stateful_widget(MainView::new(&self.app_config), frame.area(), &mut main_view.state);
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}
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}
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}
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}
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// render widgets
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impl App {
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fn render_game_list(&mut self, area: Rect, buf: &mut Buffer) {
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let game_list = Block::new()
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.title(Line::raw("Games"))
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.borders(Borders::ALL)
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.style(Style::default());
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game_list.render(area, buf);
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}
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fn render_header(&mut self, area: Rect, buf: &mut Buffer) {
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let title = Paragraph::new(
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Text::styled(
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"SuS Manager",
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Style::default().fg(Color::Green),
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)
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);
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title.render(area, buf);
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}
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fn render_footer(&mut self, area: Rect, buf: &mut Buffer) {
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let mut navigation_text = vec![
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Span::styled("(q) quit / (a) add folders", Style::default().fg(Color::Green)),
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];
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if matches!(self.status, AppStatus::Input) {
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navigation_text[0] = Span::styled("Input Mode", Style::default().fg(Color::Green));
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}
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let line = Line::from(navigation_text);
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let footer = Paragraph::new(line);
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footer.render(area, buf);
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}
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}
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// event handlers
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impl App {
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fn quit(&mut self) -> Result<()> {
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if self.state.popup.is_none() {
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self.status = AppStatus::Exiting;
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self.app_config
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.clone()
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.write_to_file(&APP_CONIFG_FILE_PATH.to_path_buf())?;
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self.events.task.abort();
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}
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else {
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self.state.popup = None;
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}
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Ok(())
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}
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fn folder_popup(&mut self) {
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self.state.popup = Some(Box::new(AddFolderPopup::new()));
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self.status = AppStatus::Input;
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}
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}
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@@ -1,2 +1,3 @@
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pub mod components;
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pub mod popups;
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pub mod views;
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@@ -38,7 +38,7 @@ impl StatefulWidget for AddFolderPopup {
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let chunks = Layout::default()
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.direction(Direction::Vertical)
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.constraints(vec![
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Constraint::Length(1)
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Constraint::Min(2)
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])
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.split(popup_area.inner(Margin::new(1, 1)));
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self.textarea.render(chunks[0], buf, &mut state.textarea);
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138
src/widgets/views/main_view.rs
Normal file
138
src/widgets/views/main_view.rs
Normal file
@@ -0,0 +1,138 @@
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use std::any::Any;
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use crossterm::event::{Event, KeyCode, KeyEvent, KeyEventKind};
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use crossterm::event::KeyCode::Char;
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use ratatui::buffer::Buffer;
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use ratatui::layout::{Constraint, Direction, Layout, Rect};
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use ratatui::prelude::{Color, Line, Span, Style, Text, Widget};
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use ratatui::widgets::{Block, Borders, Paragraph, StatefulWidget};
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use crate::config::types::ApplicationConfig;
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use crate::constants::APP_CONIFG_FILE_PATH;
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use crate::widgets::popups::folder::AddFolderPopup;
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use crate::widgets::views::{AppStatus, View};
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pub struct MainView {
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app_config: ApplicationConfig,
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pub state: MainViewState,
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}
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#[derive(Debug)]
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pub struct MainViewState {
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popup: Option<Box<dyn Any>>,
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status: AppStatus,
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}
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impl MainView {
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pub fn new(app_conf: &ApplicationConfig) -> Self {
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Self {
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state: MainViewState {
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popup: None,
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status: AppStatus::Running
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},
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app_config: app_conf.clone(),
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}
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}
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fn quit(&mut self) -> color_eyre::Result<()> {
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if self.state.popup.is_none() {
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self.state.status = AppStatus::Exiting;
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self.app_config
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.clone()
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.write_to_file(&APP_CONIFG_FILE_PATH.to_path_buf())?;
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}
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else {
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self.state.popup = None;
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}
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Ok(())
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}
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fn folder_popup(&mut self) {
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self.state.popup = Some(Box::new(AddFolderPopup::new()));
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self.state.status = AppStatus::Input;
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}
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}
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impl View for MainView {
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fn handle_input(&mut self, event: &Event) -> color_eyre::Result<()> {
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if let Some(any) = self.state.popup.as_mut() &&
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let Some(popup) = any.downcast_mut::<AddFolderPopup>(){
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popup.textarea.handle_input(event)?;
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}
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Ok(())
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}
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fn handle_key_input(&mut self, key: &KeyEvent) -> color_eyre::Result<()> {
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if matches!(self.state.status, AppStatus::Input) && matches!(key.code, KeyCode::Esc) {
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self.state.status = AppStatus::Running;
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}
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if matches!(key.kind, KeyEventKind::Press) && !matches!(self.state.status, AppStatus::Input) {
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match key.code {
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Char('q') => self.quit()?,
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Char('a') => self.folder_popup(),
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_ => {}
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}
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}
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Ok(())
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}
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fn is_running(&self) -> bool {
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!matches!(self.state.status, AppStatus::Exiting)
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}
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}
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impl StatefulWidget for MainView {
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type State = MainViewState;
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fn render(self, area: Rect, buf: &mut Buffer, state: &mut Self::State)
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where
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Self: Sized
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{
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let chunks = Layout::default()
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.direction(Direction::Vertical)
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.constraints([
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Constraint::Length(1),
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Constraint::Min(1),
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Constraint::Length(1),
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])
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.split(area);
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Self::render_header(state,chunks[0], buf);
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Self::render_game_list(state,chunks[1], buf);
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Self::render_footer(state,chunks[2], buf);
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if let Some(boxed) = state.popup.as_mut() &&
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let Some(popup) = boxed.downcast_mut::<AddFolderPopup>() {
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popup.clone().render(area, buf, popup);
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}
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}
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}
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impl MainView {
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fn render_game_list(state: &mut MainViewState, area: Rect, buf: &mut Buffer) {
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let game_list = Block::new()
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.title(Line::raw("Games"))
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.borders(Borders::ALL)
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.style(Style::default());
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game_list.render(area, buf);
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}
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fn render_header(state: &mut MainViewState, area: Rect, buf: &mut Buffer) {
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let title = Paragraph::new(
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Text::styled(
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"SuS Manager",
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Style::default().fg(Color::Green),
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)
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);
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title.render(area, buf);
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}
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fn render_footer(state: &mut MainViewState, area: Rect, buf: &mut Buffer) {
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let mut navigation_text = vec![
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Span::styled("(q) quit / (a) add folders", Style::default().fg(Color::Green)),
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];
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if matches!(state.status, AppStatus::Input) {
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navigation_text[0] = Span::styled("Input Mode", Style::default().fg(Color::Green));
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}
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let line = Line::from(navigation_text);
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let footer = Paragraph::new(line);
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footer.render(area, buf);
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}
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}
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17
src/widgets/views/mod.rs
Normal file
17
src/widgets/views/mod.rs
Normal file
@@ -0,0 +1,17 @@
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use std::any::Any;
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use crossterm::event::{Event, KeyEvent};
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pub mod main_view;
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#[derive(Debug, Clone, Copy)]
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pub enum AppStatus {
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Running,
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Exiting,
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Input
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}
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pub trait View {
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fn handle_input(&mut self, event: &Event) -> color_eyre::Result<()>;
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fn handle_key_input(&mut self, key: &KeyEvent) -> color_eyre::Result<()>;
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fn is_running(&self) -> bool;
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}
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Block a user